HOLLYWOOD, CA (GoshRobin) 2022-6-23 – I’ve been fortunate to be hired to innovate at many companies. Here’s a project I did with the largest motion-capture stage in Los Angeles…
Unreal Engine Motion-Capture Plugin
Using motion-capture cameras by Vicon, it’s feasible to capture the performance of actors wearing dot-suits and face-cams in real time. I designed a MotionBuilder plugin for capture and an Unreal Engine plugin for simultaneous 120fps playback. This system is used to animate a hit Mattel Barbie cartoon series, for digital stunt double fight scenes in superhero motion pictures, and to produce AAA games.
About Robin Rowe
Robin is a Hollywood producer and creative technologist. A designer of animation and visual effects software used in making major motion pictures such as Disney Marvel Spider-Man Far From Home, a hit Mattel Barbie cartoon series, and AAA games like Call of Duty. Robin has built all types of technologies. Has led technology collaborations with Meta, Intel, Oracle, Lenovo and Universal. Robin led the team that won the Novartis Biome innovation prize in 2019, for using AI computer vision to analyze skin disease. As UN WHO Academy AR Group manager, Robin designed a 3D Augmented Reality hospital game simulation for Magic Leap, HoloLens and Oculus.