Animation/VFX Designer Diary – Unreal Engine Mo-Cap

Martial ArtsHOLLYWOOD, CA (GoshRobin) 2022-6-23 – I’ve been fortunate to be hired to innovate at many companies. Here’s a project I did with the largest motion-capture stage in Los Angeles…

Unreal Engine Motion-Capture Plugin

Using motion-capture cameras by Vicon, it’s feasible to capture the performance of actors wearing dot-suits and face-cams in real time. I designed a MotionBuilder plugin for capture and an Unreal Engine plugin for simultaneous 120fps playback. This system is used to animate a hit Mattel Barbie cartoon series, for digital stunt double fight scenes in superhero motion pictures, and to produce AAA games.

About Robin Rowe

Robin RoweRobin is a