Comic Book Hackathon

Mission: Create a comic book in which each player is the director of one page. Each director is responsible for her story and artistic vision of her page and for enlisting and managing other mentees to help.

With a group of ten hackathon players, output will be a 10-page comic book that will be published. Each player agrees to participate and to allow publication. Any player who doesn’t want to publish her real name may use a pseudonym.

  • Each page has up to 6 panels
  • The front cover design will be awarded to the director with the best page
  • The back cover will contain the Credits, listing what each mentee did (B&W artist, painter, writer) according to each director
  • There will be a vote for best page, best director, best artist (you can’t vote for yourself)
  • Recognition of the winners on the back cover, including not only the “bests”, but the “mosts”, the director who got the most support, the artist who supported the most directors

You may use any tools you wish. To build relevant skills, use industry tools for project management such as Shotgrid, frame.io and gitlab, and avoid generic tools like Google Sheets. For creating storyboards use Photoshop or storyboard software such as Storyboarder. Or, go old school and use pencil and paper then scan it or photograph it with your phone. Many tools like Shotgrid are too expensive to buy merely for a hackathon project, but they offer 30-day free trials. Enough time to complete a hackathon.

Want to go beyond the Comic Book Hackathon, make your comic into a short or video game. To do that, we will need:

  • Game client programmer (Unreal Engine C++, Unity C#, WebXR JS)
  • Game server programmer (C++, websockets)
  • 2D/3D artist (CinePaint, Reallusion, Daz3D, Blender, Houdini)
  • Video editor (Avid Composer, Apple Final Cut, Adobe Premiere)
  • 3D sound producer (Audacity, Ardour, CinePaint)
  • Game platform engineer (Linux sysadmin, web development)